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Welcome to the For Honor subreddit!Available on PC, Xbox One and PlayStation 4 Official LinksRelated SubredditsCommunity ResourcesSubreddit filters TA RulesWe're all understanding here, but please try to use common sense and help us out by following these rules.Rule 1:.Keep it civil and follow the Reddiquette. No flaming, trolling, racism, sexism, bigotry or hate-speech.No NSFW content is allowed on this sub.Mainshaming is not permitted. Shaming a user on the sub just because of a hero they use is toxic behaviour and it will be treated as such.Rule 2: Witch-Hunting. E book panggil aku kartini sajan.

There will be no tolerance of Witch-Hunting. Any posts attempting to incite a witch-hunt will immediately lead to a permanent ban.Rule 3: Self-Promotion.Please follow the Guidelines to aka 10% Rule.Those not following the 10% rule for example: Posting any linking to your 'own' content (Website, videos, twitch, etc.), without contributing to the subreddit; with at least 10 constructive posts will be removed and a warning issuedRule 4: Low-effort/Low-Quality Memes. Low-effort/low-quality memes are not allowed.

Poorly cropped images with a white text bar, single emoji titles, poor readability on text, putting For Honor text on an unrelated image are for example breaking this rule. Template memes are also not allowed. Memes which discourage discussion and violate this rule are encouraged to be shared on. More details can beRule 5: Low-effort/Low-quality Posts, Reposts.No Scoreboard Posts, Loading/Face-off Screen Posts or Chat logs.No Sob stories or Rants. Posts should be a space for meaningful discussion.Keep posts strictly For Honor related.Do not re-post threads. Check the New Posts page and use the search function before posting.Rule 6: PTS Feedback. Do not post Public Test Server feedback here, instead direct those posts to.Rule 7: 3rd party resellers.

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Ubisoft has announced For Honor will finally get dedicated servers. The updated For Honor roadmap.The melee combat game has suffered online issues ever since it came out, with most players blaming the situation on For Honor's lack of dedicated servers.For Honor uses a networking system that connects all players to each other. It means whenever someone quits, the game pauses as the host migrates.Now, Ubisoft has announced two seasons launching in 2017, with dedicated servers 'further down the road'.' The main reason for us is that we want to improve the stability of the matches on 4v4, and we want to have an architecture that is more long-term, that could help us more in the future for the things we want to do next,' said game director Damien Kieken in a post on the.'

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And then you have some very simple examples; with dedicated servers, you don't have session host migration anymore, so there is no game pausing when somebody leaves the session. You won't have to manage your NATs. You don't have to check your NAT if you want to play with a friend or things like that. So it will also help greatly the overall experience of the player, from matchmaking to the game session itself, to playing with friends, and things like that.' While the announcement of dedicated servers has gone down well with players, it comes as some surprise given comments from the developers in interviews.Indeed, in an interview with, game director Roman Campos Oriola said even with dedicated servers, For Honor would have online problems.' So even with dedicated servers, as soon as you start to lag because you are far from the server, you would start to have the same type of problems,' he said.' Would dedicated servers help us in some situations?

But in other situations, our current architecture is actually better than dedicated servers. Really, it's a balance of pros and cons. We decided to go with a peer-to-peer version of our system.

We still think the pros of that architecture outweigh the cons. But we are monitoring it and making sure it stays more in terms of pros than in terms of cons. We are ready to reevaluate that as soon as it changes.'

Ubisoft said the development team at Ubisoft Montreal is currently working on a dedicated server infrastructure, but stressed while it does so it will work to improve the current peer-to-peer stability and matchmaking. As for the new seasons, set for August and November, expect new heroes, maps and gear. There's a duel tournament feature and ranked 4v4 matches in the works, as well as a brand new 4v4 PvP mode.

Ubisoft plans to add a better training mode designed for new and veteran players.Players who have stuck with the game despite its problems will be particularly interested in Ubisoft's gameplay balance plans. At a high level, the plan is to make attacking more advantageous while putting more pressure on defence. For Honor has since release favoured a defensive playstyle, with high-level players trying to bait their opponents into making a high risk attack they can parry and punish.

Roman Campos Oriola goes into a lot more detail on this over at.